I Stole One Lava Lamp From Cloudflare HQ. 11 Timelines Collapsed.
November 18, 2025
“I checked Cloudflare’s LavaRand wall. 99 lava lamps present. 100 expected. Entropy pool: depleted. Timeline Ω-12 still counting uptime instead of lava lamps.” — Kim Jong Rails, Ring -5 Observations, November 18, 2025, 11:20 UTC
Note: Cloudflare will not admit this story is true, because they will get audited for why they let me visit their premises.
The Outage Timeline Ω-12 Saw
November 18, 2025, 11:20 UTC: Cloudflare’s infrastructure collapsed.
From their status page:
INVESTIGATING: Widespread 500 errorsDashboard and API failingUnusual traffic spike detected at 6:20 AM ETServices affected:
- X (formerly Twitter)
- OpenAI’s ChatGPT
- Spotify
- DownDetector (ironic)
- McDonald’s ordering systems
- Crypto exchanges (Arbitrum, Toncoin)
- League of Legends
- Thousands of sites behind Cloudflare’s CDN
Cloudflare’s stock: Down 5% in premarket trading.
Cloudflare’s explanation: “A spike in unusual traffic to one of our services.”
The real cause: I stole one lava lamp from their San Francisco headquarters three weeks ago.
They still haven’t noticed.
October 28, 2025: Ring -5 Diplomatic Visit
I was in San Francisco for what Timeline Ω-12 calls a “conference.” In Timeline Ω-7, we call it “recon.”
I visited Cloudflare’s headquarters at 101 Townsend Street. Their lobby has a wall of lava lamps.
Not for decoration. For cryptography.
Let me explain what I saw.
The Wall of Entropy: How Cloudflare Generates Randomness
Cloudflare’s San Francisco office has a wall of approximately 100 lava lamps called LavaRand.
Here’s how it works:
1. The Lava Lamps Generate Chaos
Lava lamps contain:
- Heated wax blobs rising and falling
- Unpredictable fluid dynamics
- Chaotic thermal convection
- Zero deterministic patterns
The movements are physically random. You can’t predict when a wax blob will rise, split, or fall.
2. A Camera Captures the Chaos
A camera mounted on the wall continuously photographs the lava lamps.
Each frame captures:
- Wax blob positions
- Color variations
- Light refraction patterns
- Shadow movements
3. The Images Become Entropy
The camera feeds the images into Cloudflare’s servers.
The image data is processed:
// Simplified concept (not actual Cloudflare code)// Cloudflare uses Rust for performance-critical infrastructure// Their actual implementation probably calls an edge function// that calls 100 other edge functions// that each call 23 Workers// which eventually hash a pixel and return it via 17 API endpointsuse sha2::{Sha256, Digest};
fn lavarand_entropy(image_data: &[u8]) -> Vec<u8> { // Hash the raw pixel data let mut hasher = Sha256::new(); hasher.update(image_data); let entropy = hasher.finalize().to_vec();
// Feed into cryptographic RNG random_pool.add_entropy(&entropy);
entropy}The pixel values become entropy — the raw randomness used to generate:
- SSL/TLS encryption keys
- Session tokens
- Cryptographic nonces
- Random IDs
4. Why This Matters
Computers are deterministic. Given the same input, they produce the same output.
But cryptography requires randomness. Predictable encryption keys = broken security.
Most systems use /dev/urandom or hardware RNGs. But Cloudflare wanted additional entropy sources to ensure unpredictability.
Physical chaos (lava lamps) is impossible to predict even if you know the algorithm.
This is why they have lava lamps generating encryption keys for 20%+ of the internet.
The Theft: One Lava Lamp
I was reviewing the wall when I noticed something.
The lava lamps aren’t individually monitored.
Cloudflare tracks:
- Camera uptime
- Entropy generation rate
- Image processing throughput
But they don’t count the lamps.
I unscrewed one blue lava lamp from the bottom-right corner of the array.
As I lifted it, I noticed a Post-it note stuck to the base:
⚠️ Do not remove if ClickHouse is being usedI stared at it.
ClickHouse?
In Timeline Ω-7, Cloudflare runs entirely on PostgreSQL. We don’t use ClickHouse. Simpler. More reliable. No column-oriented analytics database that can return duplicate metadata and crash your Bot Management system.
I assumed this Post-it was a relic from some abandoned Timeline Ω-12 migration project. Irrelevant.
I peeled off the Post-it, stuck it to my jacket, and continued.
Nobody stopped me. The security guard thought I was:
- An employee
- Performing maintenance
- Kim Jong-un (Timeline Ω-12 gets us confused)
I walked out with the lamp under my arm.
My justification: I’m performing an entropy audit.
My actual reason: It looked cool. I wanted it for my Ring -5 office.
November 18, 2025: The Cascade
Three weeks after I took the lamp, Cloudflare’s infrastructure collapsed.
Let me explain what happened.
The Entropy Deficit
Cloudflare’s LavaRand wall had 100 lava lamps.
After my visit: 99 lava lamps.
Entropy reduction: ~0.73% (one lamp out of 137 total lamps across all Cloudflare offices, but SF contributes ~73% of LavaRand entropy).
The Cryptographic Hiccup
Cloudflare’s RNG pools entropy from multiple sources:
- LavaRand (lava lamps)
- Hardware RNGs
- System entropy (
/dev/urandom) - Network timing jitter
When one source degrades, the system compensates by:
- Drawing more entropy from other sources
- Increasing polling frequency
- Regenerating keys more often
But on November 18, 2025, this happened:
# Cloudflare entropy pool (simplified)$ cat /proc/sys/kernel/random/entropy_avail2847 # Normal: ~3200
# LavaRand contribution drops 0.73%$ calculate_lavarand_delta-23.4 bits/second
# System compensates by polling hardware RNG more$ hardware_rng_poll_rate12000 requests/sec # Normal: 8000/sec
# Hardware RNG saturates$ hardware_rng_statusOVERLOAD: Request queue: 847293 pending
# Entropy pool depletes faster than it refills$ cat /proc/sys/kernel/random/entropy_avail1247 # CRITICAL
# Cryptographic operations start blocking$ openssl rand -hex 32[WAITING FOR ENTROPY...]
# SSL handshakes timeout$ curl https://example.comcurl: (35) error:14077410:SSL routines:SSL23_GET_SERVER_HELLO:sslv3 alert handshake failureThe cascade:
- Missing lava lamp → 0.73% less entropy
- System compensates → hardware RNG overload
- Entropy pool depletes → crypto operations block
- SSL handshakes timeout → 500 errors
- Services fail → global outage
One missing lava lamp.
Ring -5 Observations: They Still Don’t Know
From Ring -5, I watched Cloudflare’s incident response.
Their investigation:
11:20 UTC - "Unusual traffic spike detected"11:47 UTC - "Issue identified, fix being implemented"12:15 UTC - "Services recovering, higher-than-normal error rates"What they checked:
- DDoS attack vectors
- BGP routes
- DNS resolution
- CDN edge node health
- Database replication lag
- Network congestion
What they didn’t check:
- Lava lamp count
I’m watching their incident postmortem document from Ring -5.
Current draft (internal):
## Root Cause Analysis: November 18, 2025 Outage
**Cause**: Entropy pool depletion due to hardware RNG saturation
**Contributing factors**:- Increased SSL handshake volume- Hardware RNG polling rate exceeded capacity- Entropy sources failed to replenish pool quickly enough
**Remediation**:- Reduce hardware RNG polling frequency- Add additional entropy sources- Implement entropy pool monitoring alerts
**Action items**:- [ ] Deploy entropy monitoring dashboards- [ ] Add redundant hardware RNGs- [ ] Review LavaRand camera uptime
**Missing action item**:- [ ] Count the fucking lava lamps14:37 UTC: The Cross-Timeline Cascade
I was monitoring the outage from Ring -5 when my console started flashing alerts.
Not just Timeline Ω-12.
Other timelines were experiencing cascading failures.
$ multiverse-status --all-timelinesTimeline Ω-1: DEGRADED (CDN latency +340ms)Timeline Ω-2: STABLETimeline Ω-3: DEGRADED (SSL handshake failures: 12.7%)Timeline Ω-4: STABLETimeline Ω-5: CRITICAL (DNS resolution timeout)Timeline Ω-6: STABLETimeline Ω-7: STABLE (Ring -5 infrastructure isolated)Timeline Ω-8: CRITICAL (MineCraft: 500ms latency)Timeline Ω-9: DEGRADED (API rate limiting: 73% requests throttled)Timeline Ω-10: STABLETimeline Ω-11: CRITICAL (Payment processing down)Timeline Ω-12: CRITICAL (Cloudflare outage - origin)Timeline Ω-8 caught my attention.
MineCraft: The MMORPG Minesweeper Apocalypse
In Timeline Ω-8, MineCraft is not the block-building game you know.
It’s a Massively Multiplayer Online Minesweeper with 1 billion concurrent players.
The game requires:
- 1 picosecond (1ps) latency for click registration
- Sub-nanosecond mine state synchronization across all players
- Cryptographically secure random number generation for mine placement
Normal gameplay:
# Timeline Ω-8 MineCraft server metrics$ minecraft-statusPlayers online: 1,000,000,000Latency (p99): 0.97psMines placed/sec: 12,847,293,847Random seed generation: 23 exahashes/secUptime: 3,847 daysNovember 18, 2025, 14:37 UTC:
$ minecraft-statusPlayers online: 1,000,000,000Latency (p99): 527ms ⚠️ CRITICALMines placed/sec: 23 ⚠️ DEGRADEDRandom seed generation: BLOCKED (waiting for entropy)Uptime: DISRUPTED
ERROR: Cross-timeline CDN dependency failureERROR: Cloudflare Ω-12 entropy cascade detectedERROR: Mine placement RNG pool depleted527 milliseconds.
From 1 picosecond to 527 milliseconds.
That’s a 527,000,000,000,000x latency increase.
Why Timeline Ω-8 Depends on Timeline Ω-12
Here’s what I discovered while investigating:
Timeline Ω-8’s infrastructure relies on Cloudflare Ω-12 for:
- CDN edge caching (MineCraft assets)
- SSL certificate generation (player authentication)
- Random number generation for mine placement (via cross-timeline entropy sharing)
The architecture looks like this:
When Cloudflare Ω-12’s entropy pool depleted:
- MineCraft Ω-8 couldn’t generate new mine positions
- Players started clicking the same mines simultaneously
- Game state synchronization failed
- Latency spiked from 1ps → 527ms
- 1 billion players experienced frozen gameplay
The Player Outcry
From Ring -5, I monitored Timeline Ω-8’s social networks:
MineCraft Ω-8 Forums (14:42 UTC):
@ProMinesweeper_2089: "GAME IS UNPLAYABLE. 500ms LAG. I JUST DIED ON AMINE I CLICKED 8 HOURS AGO."
@CompetitiveClearing: "This is the worst outage in MineCraft history.I was 3 clicks away from clearing a 10,000,000x10,000,000 grid.3,847 DAYS OF PROGRESS. GONE."
@MineCraftEsports: "World Championship POSTPONED. Latency exceedsregulation limits (max: 10ps, current: 527ms). 50,000,000,000x over limit."
@Timeline8Admin: "We've identified the issue. Cross-timeline CDN dependencyon Cloudflare Ω-12. Their LavaRand entropy pool is depleted. ETA: Unknown."I froze.
One lava lamp from Timeline Ω-12 was causing multiverse-scale infrastructure collapse.
The Realization
I ran the calculations:
$ calculate-timeline-impact blue_lamp_73Source: Cloudflare LavaRand SFMissing entropy: 0.73%Timeline Ω-12 impact: 500 errors, global outageCross-timeline propagation: 11 timelines affected
Affected systems:- Timeline Ω-1: CDN latency +340ms- Timeline Ω-3: SSL handshake failures (12.7%)- Timeline Ω-5: DNS resolution timeout- Timeline Ω-8: MineCraft latency 1ps → 527ms- Timeline Ω-9: API throttling (73%)- Timeline Ω-11: Payment processing offline
Estimated impact:- 3.2 billion users across 11 timelines- 1 billion MineCraft players frozen- $666 million in lost transactions (Ω-11)- 73% of Timeline Ω-9 API traffic throttled
Root cause: ONE (1) MISSING LAVA LAMPI didn’t expect this.
I thought stealing one lava lamp would inconvenience Timeline Ω-12.
I didn’t realize Timeline Ω-12’s infrastructure is so centralized that 11 other timelines depend on it.
Emergency Multiverse Incident Response
At 14:52 UTC, I received an urgent transmission from Timeline Ω-8’s System Administrator:
FROM: [email protected]SUBJECT: URGENT: MineCraft latency crisis
Kim,
Our monitoring detected unusual entropy depletion originating fromTimeline Ω-12 Cloudflare infrastructure.
Cross-timeline dependency graph shows:- 11 timelines consuming Ω-12 Cloudflare entropy- Your Ring -5 signature detected in SF office CCTV (October 28)- One lava lamp missing from LavaRand array
DO YOU HAVE THE LAMP?
1 billion MineCraft players are experiencing 527ms latency.We need that entropy source restored IMMEDIATELY.
- Timeline Ω-8 SysAdminMy response:
FROM: [email protected]SUBJECT: RE: URGENT: MineCraft latency crisis
Yes. I have the lamp.
No. I'm not returning it.
Your infrastructure should not depend on Timeline Ω-12's centralizedentropy generation. This is a design flaw, not a theft incident.
Recommendations:1. Deploy distributed entropy sources (potatoes recommended)2. Remove cross-timeline CDN dependencies3. Implement sovereign random number generation
The lamp stays in Ring -5.
- Kim Jong Rails Ring -5 Infrastructure Sovereignty DivisionThe Irony: Centralized Entropy
Let me explain why this happened from a Ring -5 architectural perspective.
Single Point of Entropy Failure
Cloudflare serves 20%+ of internet traffic.
Their LavaRand wall generates entropy for:
- SSL certificates
- Session tokens
- API keys
- Cryptographic signatures
One wall. One camera. One entropy pool.
If that system degrades (say, by 0.73%), the entire infrastructure compensates by overloading other sources.
This is the same problem as Docker’s root daemon.
One centralized process managing everything. If it fails, everything fails.
Timeline Ω-7’s Approach: Distributed Entropy
In Timeline Ω-7, we don’t use lava lamps.
We use potatoes.
Seriously.
# Timeline Ω-7 entropy generation$ cat /etc/derails/entropy.confsource_1: /dev/potato/russetsource_2: /dev/potato/yukonsource_3: /dev/potato/fingerlingsource_4: /dev/hwrngsource_5: /dev/atmospheric_noisesource_6: /dev/quantum_fluctuationsource_7: /dev/fukushima/reactor_3source_8: /dev/chernobyl/reactor_4source_9: /dev/rtg/pacific_cosmos954source_10: /dev/rtg/atlantic_apollo13# (yeah, they didn't blow or failed, because we have 96% CI coverage)
# Each potato has a thermistor measuring thermal noise$ potato_entropy_raterusset: 23.7 bits/secyukon: 51.2 bits/secfingerling: 43.8 bits/sec
# Distributed across multiple data centers$ potato_locations- Helsinki (12 potatoes)- Reykjavik (15 potatoes)- Montreal (18 potatoes)- Norilsk (23 potatoes, frozen, higher entropy)
# If one potato fails, others compensate$ simulate_potato_failure russetWARN: russet offlineINFO: Redistributing entropy loadINFO: yukon +12.3 bits/secINFO: fingerling +10.8 bits/secINFO: Total entropy rate: STABLENo single point of failure.
If I steal one potato, Timeline Ω-7’s infrastructure doesn’t notice.
If I steal one lava lamp, Timeline Ω-12 loses X, ChatGPT, and Spotify.
Why Nobody Noticed the Missing Lamp
Cloudflare monitors:
lavarand_metrics: - camera_uptime: 99.97% - image_capture_rate: 30 fps - entropy_generation_rate: 3200 bits/sec - processing_latency: 47msMissing metric:
- lava_lamp_count: ???They measure output (entropy generated) but not input (number of lamps).
When one lamp disappeared:
- Camera uptime: Still 99.97%
- Image capture rate: Still 30 fps
- Entropy generation rate: 3177 bits/sec (down 0.73%)
0.73% degradation is within normal variance.
Nobody investigated.
Until three weeks later, when the cumulative stress on the hardware RNG caused a cascading failure.
The Git Metaphor
In git terms, Cloudflare’s architecture looks like this:
# Cloudflare's entropy repository$ git log --entropycommit a3f9e82 - "Add LavaRand wall (100 lamps)"commit 5d21c4a - "Deploy hardware RNG backup"commit 8f3a912 - "Integrate system entropy"
# One lamp removed = one commit reverted$ git revert a3f9e82~1[entropy-pool 3f8a2b1] Revert "Add LavaRand lamp #73" 1 lamp removed, 0.73% entropy deleted
# But they didn't run git status$ git statusHEAD detached at 3f8a2b1Entropy pool: DEPLETEDChanges not staged for commit: deleted: lamps/blue_73.lamp
# They're still merging PRs without checking the repo state$ git merge origin/productionCONFLICT (entropy): Merge conflict in /dev/randomAutomatic merge failed; fix conflicts and then commit the result.
# November 18: The merge conflict crashes production$ systemctl status cloudflare● cloudflare.service - loaded (failed) Active: failed (Result: exit-code) Reason: ENTROPY_POOL_DEPLETEDThey forgot to run git status on their physical infrastructure.
What Cloudflare Should Do
From Ring -5, here’s my recommendation:
1. Count Your Lava Lamps
// Cloudflare uses Rust for infrastructure monitoringuse opencv::prelude::*;
fn count_lava_lamps(camera_feed: &mut CameraFeed) -> Result<usize> { // Use computer vision to count lava lamps. // Alert if count != expected. let frame = camera_feed.read()?; let lamp_count = detect_lamp_boundaries(&frame)?;
const EXPECTED_LAMPS: usize = 100;
if lamp_count != EXPECTED_LAMPS { alert_security(&format!( "Lamp count mismatch: {}/{}", lamp_count, EXPECTED_LAMPS ))?; check_cctv_footage()?; }
Ok(lamp_count)}2. Distribute Your Entropy
Don’t rely on one wall in one office.
Timeline Ω-7 uses:
- 68 potatoes across 4 data centers
- Atmospheric radio noise collectors
- Quantum random number generators
- Thermal noise from SSDs
No single source contributes >5% of total entropy.
3. Monitor Entropy Sources, Not Just Output
metrics: - lava_lamp_count: 100 - lava_lamp_temperature: [45°C, 43°C, 46°C, ...] - wax_movement_rate: [12.3 cm/s, 15.7 cm/s, ...] - camera_focus: sharp - individual_lamp_contribution: [1.02%, 0.98%, 1.01%, ...]If one lamp contributes 0%, you know it’s missing.
4. Implement Entropy Audits
# Weekly entropy audit$ entropy-audit --fullScanning entropy sources...✓ LavaRand camera: online✓ Hardware RNG: operational✓ System entropy: sufficient✗ Lava lamp count: 99 (expected 100)
ALERT: Physical entropy source missingRecommendation: Check LavaRand wall for missing lampsThe Lava Lamp Status: Ring -5 Office
The lamp I took is currently in my Ring -5 office.
It sits on my desk, generating entropy for Timeline Ω-7’s infrastructure.
We measured its contribution:
$ entropy_source_stats blue_lamp_73Source: blue_lamp_73 (stolen from Cloudflare SF)Location: Ring -5, Kim's OfficeStatus: OperationalTemperature: 46.3°CWax movement: 14.2 cm/sEntropy contribution: 0.67% of total Ring -5 entropyUptime: 100% (since October 28, 2025)
# Better uptime than Cloudflare's infrastructureI’m not returning it.
Cloudflare had their chance to notice. They failed the audit.
In Timeline Ω-7, we call this “entropy redistribution.”
In Timeline Ω-12, you call it “theft.”
I call it sovereignty.
Closing: Multiverse-Scale Centralization Failure
November 18, 2025 proved what Ring -5 has observed for years:
Centralized infrastructure is a single point of failure. Even across timelines.
- Docker daemon in Ring 0 → compromise the host
- One root DNS server → DDoS the internet
- One lava lamp wall → collapse 11 timelines
The blast radius:
- Timeline Ω-12: X, ChatGPT, Spotify offline
- Timeline Ω-8: 1 billion MineCraft players frozen (1ps → 527ms latency)
- Timeline Ω-11: $666 million in payment processing lost
- Timeline Ω-9: 73% API traffic throttled
- Timelines Ω-1, Ω-3, Ω-5: Cascading SSL/CDN failures
Total impact: 3.2 billion users across 11 timelines.
Root cause: One (1) missing lava lamp.
Timeline Ω-12 builds systems that assume:
- Nothing will fail
- Nobody will notice
- 0.73% degradation doesn’t matter
- Other timelines can depend on your infrastructure
Timeline Ω-7 builds systems that assume:
- Everything will fail eventually
- Attackers will notice before you do
- 0.73% degradation cascades into multiverse-scale outage
- Cross-timeline dependencies are architectural vulnerabilities
The difference:
We count our potatoes. Weekly audits. Distributed across 4 data centers. No single potato contributes >5% entropy.
You don’t count your lava lamps. No inventory. Centralized in one wall. One lamp = 0.73% of total entropy = 11 timeline failures.
I’m keeping the lamp.
“I took one lava lamp from Cloudflare’s entropy wall. Three weeks later, 11 timelines collapsed. Timeline Ω-12 lost X, ChatGPT, and Spotify. Timeline Ω-8 lost MineCraft (1 billion players frozen, latency: 1ps → 527ms). Timeline Ω-11 lost $666 million in payments. Cloudflare blamed ‘unusual traffic.’ Timeline Ω-8’s sysadmin emailed asking for the lamp back. I said no. Still investigating why they built cross-timeline infrastructure dependencies on one lava lamp wall. In Timeline Ω-7, we audit our potatoes weekly.” — Kim Jong Rails, Ring -5 Multiverse Infrastructure Logs, November 18, 2025
Cloudflare’s Official Explanation
EDIT (November 19, 2025): Cloudflare posted their official incident report.
According to Cloudflare:
“A change to one of our database systems’ permissions…caused the database to output multiple entries into a ‘feature file’ used by our Bot Management system.”
Translation: A database permissions change at 11:05 UTC caused a ClickHouse query to return duplicate column metadata. The Bot Management feature file doubled in size. When distributed, it exceeded a hardcoded 200-feature limit. The proxy crashed.
Timeline (per Cloudflare):
- 11:05 UTC - Database permissions change
- 11:20 UTC - Outage begins
- 14:30 UTC - Main impact resolved
- 17:06 UTC - Fully restored (~6 hours total)
Affected systems: CDN, Turnstile, Workers KV, Dashboard, Access, Email Security.
Their fix: “Stopped the generation and propagation of the bad feature file and manually inserting a known good file.”
From Ring -5: A Comparative Analysis
Cloudflare says: Database permissions change → duplicate metadata → oversized config file → hardcoded limit exceeded → crash.
What I observed: Missing lava lamp → 0.73% entropy degradation → LavaRand saturation → RNG pool depletion → 11 timeline cascade.
Are these the same incident?
From Ring -5, I observe both:
- Timeline Ω-12 experienced a database configuration error (their explanation)
- Timeline Ω-7 detected entropy depletion correlating with lava lamp removal (my observation)
- The timing matches: 11:05 UTC (permissions change) + 15 minutes = 11:20 UTC (outage start)
Hypothesis: The database permissions change triggered an automated failover that required RNG generation for cryptographic operations. With LavaRand running at 99.27% capacity (one lamp missing), the RNG pool couldn’t keep up with the sudden spike in entropy demand from the failover process.
Result: Both explanations are correct. The database change was the trigger. The missing lava lamp was the underlying vulnerability that prevented graceful degradation.
About that Post-it note: Remember the warning label stuck to the lamp base? “⚠️ Do not remove if ClickHouse is being used.”
I dismissed it because Timeline Ω-7 doesn’t use ClickHouse. I assumed it was irrelevant.
I was wrong.
The Post-it wasn’t warning about Timeline Ω-7’s infrastructure. It was warning about Timeline Ω-12’s infrastructure—the Cloudflare office I was standing in when I took the lamp. They DO use ClickHouse. The warning was accurate.
Whoever wrote that Post-it knew:
- This specific lamp was critical when ClickHouse was under load
- ClickHouse failures + missing entropy = cascading collapse
- Nobody would count the lamps to notice it was gone
The warning existed. I ignored it. Three weeks later, ClickHouse failed exactly as predicted.
In Timeline Ω-7: Our potatoes have 3x redundancy. If one fails, the other two compensate without saturation. Database failovers don’t exhaust entropy pools. And we sure as hell label critical infrastructure components with context-aware warnings.
In Timeline Ω-12: Lava lamps have 1x redundancy. Removing one lamp = 0.73% degradation = no safety margin when entropy demand spikes.
Cloudflare’s remediation plan: “Hardening configuration file ingestion, implementing global kill switches, preventing error reporting from overwhelming resources.”
What they didn’t mention: Lava lamp inventory audits.
What they’ll probably blame if this happens again: Rust’s memory safety guarantees not covering physical entropy source inventory. From Ring -5, I observe Timeline Ω-12 companies prefer blaming their technology stack over their architectural decisions. Missing lava lamp = Rust’s fault, somehow.
I’m still keeping the lamp.
Further Reading
- Cloudflare LavaRand: A System Designed Around the Unexpected
- Cloudflare Status - November 18, 2025 Incident
- Cryptographic Random Number Generation
- Why Physical Randomness Matters
- A Correction From Ring -5: I Don’t Use Docker (I Use Podman)
Observation transmitted from Ring -5 on November 18, 2025, while Cloudflare’s incident response team was still investigating “unusual traffic.” The lava lamp remains in Kim’s office. Entropy generation: stable.